<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Mechanical Revolution™ Devlog - itch.io</title><link>https://qingkg.itch.io/mechanical-revolution</link><description>Roguelike where you infiltrate a base as a robot.</description><item><guid>https://qingkg.itch.io/mechanical-revolution/devlog/1494886/qkg-weekly-progress-report-devlog-8</guid><title>QKG Weekly Progress Report Devlog 8</title><link>https://qingkg.itch.io/mechanical-revolution/devlog/1494886/qkg-weekly-progress-report-devlog-8</link><pubDate>Mon, 20 Apr 2026 15:28:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Claim: This week I worked on the [ Make Rocket Weapon ] card, which I have now moved to the &quot;Done&quot; column. Evidence: [ Video 1 ] . In this video, I demonstrate the rocket jumping ability, which was th...</p>]]></description></item><item><guid>https://qingkg.itch.io/mechanical-revolution/devlog/1494568/jx-weekly-progress-report-devlog-8</guid><title>JX Weekly Progress Report Devlog 8</title><link>https://qingkg.itch.io/mechanical-revolution/devlog/1494568/jx-weekly-progress-report-devlog-8</link><pubDate>Mon, 20 Apr 2026 07:54:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This week I worked on the cards; &quot;Finish GDD M2&quot;, &quot;Finalize Mood Board&quot;, which are both in the done section, and I&#039;m still working on the &quot;design maps&quot; card which is in the in progress section. The in...</p>]]></description></item><item><guid>https://qingkg.itch.io/mechanical-revolution/devlog/1494472/jl-weekly-progress-report-devlog-8</guid><title>JL Weekly Progress Report Devlog 8</title><link>https://qingkg.itch.io/mechanical-revolution/devlog/1494472/jl-weekly-progress-report-devlog-8</link><pubDate>Mon, 20 Apr 2026 04:39:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Claim: This week I&#039;m still working on &quot;making a enemy from side to side&quot; as you can see from the picture. Evidence: This is showing from a side angle Instead of a front angle from the robot. So, this...</p>]]></description></item><item><guid>https://qingkg.itch.io/mechanical-revolution/devlog/1494347/jb-weekly-progress-report-devlog-8</guid><title>JB Weekly Progress Report Devlog 8</title><link>https://qingkg.itch.io/mechanical-revolution/devlog/1494347/jb-weekly-progress-report-devlog-8</link><pubDate>Sun, 19 Apr 2026 23:48:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Claim:This week I moved “expand tilemap” to the done column and started on “Add animation for main player sprite” into the in progress column. Evidence: https://drive.google.com/file/d/1NrBDVM...</p>]]></description></item><item><guid>https://qingkg.itch.io/mechanical-revolution/devlog/1488575/qkg-weekly-progress-report-devlog-7</guid><title>QKG Weekly Progress Report Devlog 7</title><link>https://qingkg.itch.io/mechanical-revolution/devlog/1488575/qkg-weekly-progress-report-devlog-7</link><pubDate>Mon, 13 Apr 2026 15:22:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Claim: This week I worked on cards [ Program advanced parkour for Player Character ] and [ Make Rocket weapon ] . Both of these are still in progress. Evidence: On the furthest image to the left, I sh...</p>]]></description></item><item><guid>https://qingkg.itch.io/mechanical-revolution/devlog/1488311/jx-weekly-progress-report-devlog-7</guid><title>JX Weekly Progress Report Devlog 7</title><link>https://qingkg.itch.io/mechanical-revolution/devlog/1488311/jx-weekly-progress-report-devlog-7</link><pubDate>Mon, 13 Apr 2026 08:45:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This week I worked on the cards &quot;replacing gray box assets&quot; and &quot;design maps&quot; I moved the &quot;replacing gray box assets&quot; card to done, while the &quot;design maps&quot; card is still in progress. You can see on th...</p>]]></description></item><item><guid>https://qingkg.itch.io/mechanical-revolution/devlog/1464665/nw-weekly-progress-report-devlog-6</guid><title>NW - Weekly Progress Report Devlog 6</title><link>https://qingkg.itch.io/mechanical-revolution/devlog/1464665/nw-weekly-progress-report-devlog-6</link><pubDate>Mon, 13 Apr 2026 05:03:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Claim: This week I was working on the map design. Reasoning: We&#039;ve finished all the parts like character and weapon design, now we would need to a map to make all these connect as a completed game. Ec...</p>]]></description></item><item><guid>https://qingkg.itch.io/mechanical-revolution/devlog/1488192/jl-weekly-progress-report-devlog-7</guid><title>JL Weekly Progress Report Devlog 7</title><link>https://qingkg.itch.io/mechanical-revolution/devlog/1488192/jl-weekly-progress-report-devlog-7</link><pubDate>Mon, 13 Apr 2026 04:45:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Claim: This week I moved &quot;draw enemies for weapons&quot; and &quot; Resizing and reworking the weapons&quot; over to the &quot;Done&quot; column. Also, will be potentially help Jayden with his crossed stairs or some other pro...</p>]]></description></item><item><guid>https://qingkg.itch.io/mechanical-revolution/devlog/1487150/jb-weekly-progress-report-devlog-7</guid><title>JB Weekly Progress Report Devlog 7</title><link>https://qingkg.itch.io/mechanical-revolution/devlog/1487150/jb-weekly-progress-report-devlog-7</link><pubDate>Sun, 12 Apr 2026 00:10:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>claim:Last time I finished on drawing background sprites and put it in done column this time I put in progress expanding to tile map. Evidence: I am still using the first tile map grid from a few week...</p>]]></description></item><item><guid>https://qingkg.itch.io/mechanical-revolution/devlog/1467236/qkg-weekly-progress-report-devlog-6</guid><title>QKG Weekly Progress Report Devlog 6</title><link>https://qingkg.itch.io/mechanical-revolution/devlog/1467236/qkg-weekly-progress-report-devlog-6</link><pubDate>Mon, 23 Mar 2026 15:21:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Claim: This week I moved the [ Make Laser Weapon ] card to the &quot;Done column.&quot; I also worked on the [ item pick ups/drops from enemies ] , which is almost done except for the UI system to give visual f...</p>]]></description></item><item><guid>https://qingkg.itch.io/mechanical-revolution/devlog/1467028/jx-weekly-progress-report-devlog-6</guid><title>JX Weekly Progress Report Devlog 6</title><link>https://qingkg.itch.io/mechanical-revolution/devlog/1467028/jx-weekly-progress-report-devlog-6</link><pubDate>Mon, 23 Mar 2026 09:48:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This week I worked on the card &quot;Add stuff to sound effect doc and lore doc&quot; card which has been moved into the done section, and I was working on the &quot;Replace gray box with assets so we can ensure the...</p>]]></description></item><item><guid>https://qingkg.itch.io/mechanical-revolution/devlog/1466359/jl-weekly-progress-report-devlog-6</guid><title>JL Weekly Progress Report Devlog 6</title><link>https://qingkg.itch.io/mechanical-revolution/devlog/1466359/jl-weekly-progress-report-devlog-6</link><pubDate>Sun, 22 Mar 2026 17:39:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Claim: This week I am still working on “Drawing enemies for weapons” which I started last week. In the checkbox attached to this task I finished 1/3 of my sprites which includes laser gun enemy, r...</p>]]></description></item><item><guid>https://qingkg.itch.io/mechanical-revolution/devlog/1465866/jb-weekly-progress-report-devlog-6</guid><title>JB Weekly Progress Report Devlog 6</title><link>https://qingkg.itch.io/mechanical-revolution/devlog/1465866/jb-weekly-progress-report-devlog-6</link><pubDate>Sun, 22 Mar 2026 03:56:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>claim:This week I am still working on “Draw background sprites” which I started last week. In the checkbox attached to this task I finished 3/4 of my sprites which includes lights, gears, fan, and...</p>]]></description></item><item><guid>https://qingkg.itch.io/mechanical-revolution/devlog/1460454/jx-weekly-progress-report-devlog-5</guid><title>JX Weekly Progress Report Devlog 5</title><link>https://qingkg.itch.io/mechanical-revolution/devlog/1460454/jx-weekly-progress-report-devlog-5</link><pubDate>Mon, 16 Mar 2026 13:01:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This week I just fixed a bug with the droppables and then set up the docs for lore and sound effects. Which are both cards in the in progress section. If you look at the image where the collision is 1...</p>]]></description></item><item><guid>https://qingkg.itch.io/mechanical-revolution/devlog/1460377/qkg-weekly-progress-report-devlog-5</guid><title>QKG Weekly Progress Report Devlog 5</title><link>https://qingkg.itch.io/mechanical-revolution/devlog/1460377/qkg-weekly-progress-report-devlog-5</link><pubDate>Mon, 16 Mar 2026 10:20:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Claim: This week I worked on the card [ Item pickups/drops from enemies ] with Jaylan, which is still &quot;In Progress&quot; and the [ Make Laser Weapon ] card, which is still &quot;In Progress&quot;, but is almost comp...</p>]]></description></item><item><guid>https://qingkg.itch.io/mechanical-revolution/devlog/1453270/qkg-weekly-progress-report-devlog-4</guid><title>QKG Weekly Progress Report Devlog 4</title><link>https://qingkg.itch.io/mechanical-revolution/devlog/1453270/qkg-weekly-progress-report-devlog-4</link><pubDate>Mon, 09 Mar 2026 15:22:52 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Claim: This week I worked on the [Make Laser Weapon] card that&#039;s still in the &quot;in progress&quot; column. I was also added as a contributor/assignee to the [item pick ups/ drops from enemies] to assist Jayl...</p>]]></description></item><item><guid>https://qingkg.itch.io/mechanical-revolution/devlog/1450569/nw-weekly-progress-report-devlog-4</guid><title>NW - Weekly progress report Devlog 4</title><link>https://qingkg.itch.io/mechanical-revolution/devlog/1450569/nw-weekly-progress-report-devlog-4</link><pubDate>Mon, 09 Mar 2026 14:54:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>In this week, I drew the Inventory UI and the Stage Selection Menu . For the Inventory UI, I drew the boxes in the Inventory UI and it shows the inventory and player&#039;s equipment at the same time. Beca...</p>]]></description></item><item><guid>https://qingkg.itch.io/mechanical-revolution/devlog/1453029/jx-weekly-progress-report-devlog-4</guid><title>JX Weekly Progress Report Devlog 4</title><link>https://qingkg.itch.io/mechanical-revolution/devlog/1453029/jx-weekly-progress-report-devlog-4</link><pubDate>Mon, 09 Mar 2026 09:52:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>What I worked on this week was making droppables, WHICH IS A CARD. its still in progress. For the first image that&#039;s the image of the code used to make the droppable, which of course Qing (the goat) h...</p>]]></description></item><item><guid>https://qingkg.itch.io/mechanical-revolution/devlog/1452831/jl-weekly-progress-report-devlog-4</guid><title>JL Weekly Progress Report Devlog 4</title><link>https://qingkg.itch.io/mechanical-revolution/devlog/1452831/jl-weekly-progress-report-devlog-4</link><pubDate>Mon, 09 Mar 2026 04:10:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Claim: This week I moved to the &quot;Done&quot; column. I also moved &quot;Enemies with weapons&quot; to the &quot;In Progress&quot; column because that&#039;s what I&#039;m currently working on. Evidence: I made it with Aseprite. The left...</p>]]></description></item><item><guid>https://qingkg.itch.io/mechanical-revolution/devlog/1452295/jb-weekly-progress-report-devlog-4</guid><title>JB Weekly Progress Report Devlog 4</title><link>https://qingkg.itch.io/mechanical-revolution/devlog/1452295/jb-weekly-progress-report-devlog-4</link><pubDate>Sun, 08 Mar 2026 15:17:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This week I moved draw main player into the done column and I started working on Draw background sprites which I put in “in progress”. I drew a gear cog in game in 96x96 bits and I used shape tool...</p>]]></description></item><item><guid>https://qingkg.itch.io/mechanical-revolution/devlog/1440620/jx-weekly-progress-report-devlog-3</guid><title>JX Weekly Progress Report Devlog 3</title><link>https://qingkg.itch.io/mechanical-revolution/devlog/1440620/jx-weekly-progress-report-devlog-3</link><pubDate>Mon, 02 Mar 2026 10:57:02 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This week I was working on making a laser and then was going to repurpose some of that code to make a laser obstacle. The image on the left is the code for the actual laser itself I did the basic codi...</p>]]></description></item><item><guid>https://qingkg.itch.io/mechanical-revolution/devlog/1439116/jl-weekly-progress-report-devlog-3</guid><title>JL Weekly Progress Report Devlog 3</title><link>https://qingkg.itch.io/mechanical-revolution/devlog/1439116/jl-weekly-progress-report-devlog-3</link><pubDate>Mon, 02 Mar 2026 03:43:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Claim: In this week 3 I&#039;m done with &quot;more weapons&quot; now moving on to the &quot;laser weapon&quot; that I&#039;m currently working on right now. Evidence: To the Left is the finished knife in &quot;more weapons&quot; And on the...</p>]]></description></item><item><guid>https://qingkg.itch.io/mechanical-revolution/devlog/1434514/jb-weekly-progress-report-devlog-3</guid><title>JB Weekly Progress Report Devlog 3</title><link>https://qingkg.itch.io/mechanical-revolution/devlog/1434514/jb-weekly-progress-report-devlog-3</link><pubDate>Sun, 01 Mar 2026 15:46:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This week I haven’t put anything into our done column I am still working on make player sprite (final product which is in progress. The bit drawing I created on Asprite which I decided to go for a g...</p>]]></description></item><item><guid>https://qingkg.itch.io/mechanical-revolution/devlog/1361649/qkg-weekly-progress-report-devlog-2</guid><title>QKG Weekly Progress Report Devlog 2</title><link>https://qingkg.itch.io/mechanical-revolution/devlog/1361649/qkg-weekly-progress-report-devlog-2</link><pubDate>Mon, 09 Feb 2026 10:36:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Claim: I finished making the player shoot projectiles and implemented the main features of the health system, which included taking damage and healing when killing enemies. Evidence: [ Video 1 ] . In...</p>]]></description></item><item><guid>https://qingkg.itch.io/mechanical-revolution/devlog/1361630/weekly-progress-report-devlog-2</guid><title>Weekly Progress Report Devlog 2</title><link>https://qingkg.itch.io/mechanical-revolution/devlog/1361630/weekly-progress-report-devlog-2</link><pubDate>Mon, 09 Feb 2026 10:31:56 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI1NDg4MzY0LnBuZw==/400x224%23c/jwljZ9.png"/><p>Claim:This week I worked on the pause screen and designed chest and crate assets. Evidence:I created a pause screen UI that is clickable, even though it is not fully connected to gameplay yet. I also...</p>]]></description></item><item><guid>https://qingkg.itch.io/mechanical-revolution/devlog/1361606/weekly-progress-report-devlog-1</guid><title>Weekly Progress Report Devlog 1</title><link>https://qingkg.itch.io/mechanical-revolution/devlog/1361606/weekly-progress-report-devlog-1</link><pubDate>Mon, 09 Feb 2026 10:26:54 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI1NDg4MjY0LnBuZw==/400x224%23c/lIe%2FFn.png"/><p>C: This week I worked on the Studio Logo and the Starting Screen. E: I created a studio logo that includes a bacteria pattern and reflects my own visual style. I also made a simple starting screen. Th...</p>]]></description></item><item><guid>https://qingkg.itch.io/mechanical-revolution/devlog/1360743/jb-weekly-progress-report-devlog-2</guid><title>JB Weekly Progress Report Devlog 2</title><link>https://qingkg.itch.io/mechanical-revolution/devlog/1360743/jb-weekly-progress-report-devlog-2</link><pubDate>Mon, 09 Feb 2026 03:57:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This week I finished drawing the tile map and put it in the done pile and started on a prototype for the main player sprite. Evidence: The picture shows the sprite in creation for the main torso and h...</p>]]></description></item><item><guid>https://qingkg.itch.io/mechanical-revolution/devlog/1360665/jx-weekly-progress-report-devlog-2</guid><title>JX Weekly Progress Report Devlog 2</title><link>https://qingkg.itch.io/mechanical-revolution/devlog/1360665/jx-weekly-progress-report-devlog-2</link><pubDate>Mon, 09 Feb 2026 01:10:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>With the help of the goat Qing I was able to complete the basic enemy movement this week. Evidence wise, for the first two pictures if we compare them to what I had done last week, i trimmed down on a...</p>]]></description></item><item><guid>https://qingkg.itch.io/mechanical-revolution/devlog/1360416/jl-weekly-progress-report-devlog-2</guid><title>JL Weekly Progress Report Devlog 2</title><link>https://qingkg.itch.io/mechanical-revolution/devlog/1360416/jl-weekly-progress-report-devlog-2</link><pubDate>Sun, 08 Feb 2026 20:26:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Claim: This week I work on &quot;more weapons&quot; I completed on the rocket launcher and the revolver arm attachment, which is on the left and the middle as you can see, and on the right is not completed, sti...</p>]]></description></item><item><guid>https://qingkg.itch.io/mechanical-revolution/devlog/1342166/qkg-weekly-progress-report-devlog-1</guid><title>QKG Weekly Progress Report Devlog 1</title><link>https://qingkg.itch.io/mechanical-revolution/devlog/1342166/qkg-weekly-progress-report-devlog-1</link><pubDate>Mon, 02 Feb 2026 07:57:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Claim: This week I worked on programming the movement system for the player&#039;s character, which included basic jumping and movement. Evidence: Image 1 shows the code I wrote for the player&#039;s movement i...</p>]]></description></item><item><guid>https://qingkg.itch.io/mechanical-revolution/devlog/1341678/jx-weekly-progress-report-devlog-1</guid><title>JX Weekly Progress Report Devlog 1</title><link>https://qingkg.itch.io/mechanical-revolution/devlog/1341678/jx-weekly-progress-report-devlog-1</link><pubDate>Mon, 02 Feb 2026 00:39:50 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Claim: I worked on the coding for the basic enemy movement and the states for it. Evidence: The godot images, first one is my temporary code which will get edited, and the second one is a look at the...</p>]]></description></item><item><guid>https://qingkg.itch.io/mechanical-revolution/devlog/1339839/jl-weekly-progress-report-devlog-1</guid><title>JL Weekly Progress Report Devlog 1</title><link>https://qingkg.itch.io/mechanical-revolution/devlog/1339839/jl-weekly-progress-report-devlog-1</link><pubDate>Sun, 01 Feb 2026 05:12:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Claim: This week I worked on &quot;1-2 enemies&quot; I finish the one on right, which is the drone, and on the left still working on it try to add a few more touch&#039;s. Evidence: I made it with Aseprite for the e...</p>]]></description></item><item><guid>https://qingkg.itch.io/mechanical-revolution/devlog/1338842/jb-weekly-progress-report-devlog-1</guid><title>JB Weekly Progress Report Devlog 1</title><link>https://qingkg.itch.io/mechanical-revolution/devlog/1338842/jb-weekly-progress-report-devlog-1</link><pubDate>Sat, 31 Jan 2026 15:41:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Claim: This week I didn’t fully finish but I am working on the background tile map. So far I drew different individual blocks for example walls, floors, and vents/pipes. Evidence: Aseprite with disp...</p>]]></description></item></channel></rss>